RSUSSH 2020

IN20-174 An Educational Game to Promote Conceptual Understanding of Microevolution and Perceived Usefulness of Learning Among High School Students in Northern Thailand

Presenter: Karnrawee Meekaew
Mahidol university, Thailand

Abstract

           This study aimed to develop an educational game called MicroEvo to promote students’ conceptual understanding of microevolution. In addition, it sought to explore students’ perceptions of the level of usefulness of this educational game. The MicroEvo game was implemented with 79 students in grade 10 enrolled in the science-math program. A 10-item two-tier conceptual test was used to investigate the effectiveness of this developed game in promoting conceptual understanding by comparing the mean scores gained before and after playing the game. Also, a level of use questionnaire was used to explore student perceptions after using the educational game to learn about microevolution. The results showed that students improved their conceptual understanding significantly as the post-test mean score (15.39) was statistically higher than that of the pre-test (12.35), at a significance level of .05. It indicates that the MicroEvo game can help promote students’ conceptual understanding. In addition, the majority of student participants perceived that this educational game was useful for their study. However, this is in the level of end-users, rather than potential developers.

Keywords: microevolution; biology; educational game; allele frequency; science education; level of use

Citation format:

Meekaew, K., & Yasri, P.. (2020). An Educational Game to Promote Conceptual Understanding of Microevolution and Perceived Usefulness of Learning Among High School Students in Northern Thailand. Proceeding in RSU International Research Conference, May 1, 2020. Pathum Thani, Thailand.

QUESTIONS & ANSWERS

ผศ.ดร.นิภาพร สกุลวงศ์ (Chairperson)

This study was very interesting. However, I would like to know if there was any limitation during the study? 

Karnrawee Meekaew (Presenter)

Dear ดร. นิภาพร เฉลิมนิรันดร

For the limitation of my work, it was rule explanation of the game because it's quite complex and needed the time at the begining. My intention is making the game context nearest to the content. Sometimes, participants may misunderstanding because they play in wrong direction, therefore it need to clearly explain and keep an eye on during the game.