RSUSSH 2020

IN20-047 Game Based Learning Approach in English Language beyond Playing and Learning Match

Presenter: Sulaganya Punyayodhin
Rajamangala University of Technology Thanyaburi, Thailand

Abstract

          As students in the university, only studying plus learning lots of classes and subjects are boring. The ways to relax and to enjoy the scholar’s lives is so crucial. The present study is an attempt to create a card game for the visually impaired students, to use English language through playing the whole game as a motivation to learn English and to investigate what and how much the visually impaired students got. The activity encourages normal people and the visually impaired students to join the activities together. The instrument is the card game which was created: alphabet A – Z and the numbers 1 – 7 with braille. The purposively sampling groups comprise of 8 students: 2 visually impaired students, 2 handicapped ones from Srinakharinwirot University and 4 normal students from Rajamangala University of Technology Thanyaburi. The study showed that playing and learning match through a game as the basement can motivate the visually impaired, the handicaps and even the normal cases. It was found that the cases can get the high score level due to the fundamental knowledge of their lexicon items and the alphabet letters in the game cards that they have got. They recommended that they enjoyed playing games according to the interview upon the linguistics and social science study.

 

Keywords: Game Based Learning Approach, English Language, Playing and Learning Match

Citation format:

Punyayodhin, S., Pumpuang, S., Lunglertsakul, T., & Sri-Ar-Sa, O.. (2020). Game Based Learning Approach in English Language beyond Playing and Learning Match. Proceeding in RSU International Research Conference, May 1, 2020. Pathum Thani, Thailand.

QUESTIONS & ANSWERS

Chatchai Khumtaveeporn (Participant)

I'm Chatchai Khumtaveeporn from Liberal Arts Faculty, Rangsit University. Your research may be very helpful for students both special and normal students. I think it may be more useful and more convenient and also efficient, if you apply this approach to be computerized game, and use sound to replace Braille. If so, to start or restart the game will be very easy, and students can play by themselves. also the level of playing can be evaluated as they finish game playing. It will challenge students to go on the higher levet, one after one. I hope my idea is not irrelevant, and I hope you can help more and more student by computerized game.

Sulaganya Punyayodhin (Presenter)

I do thank you so much, Ajaan Chatchai Khumtaveeporn.  I will develop this to fulfill the students' capabilities of English more from your suggestion. This is the best ever idea.  I have never thought about this beforehand. Will try my best to develop and improve more and more. Anyhow, I do need the work connection ahead. In case you are interested in my work or anyone around want to do some research with me, Feel free to contact me anytime any days.  Thanking you once again.