RSUSCI-2021 & RSUSOC-2021

IN21-153 Designing the Web-Based Language Learning Using Game-Design Elements in an EFL Context

Presenter: Vorapon Mahakaew
RSU Cyber University, Technology, Rangsit University

Abstract

With the assistance of various technologies introduced to the academic world, it could be somewhat useful for language instructors to be productive to ensure that their teaching is effectively interesting. Therefore, the purposes of this study were to develop web-based language learning (WBLL) using game-design elements and to explore the satisfaction towards the WBLL. To implement the development of WBLL, ninety English major students at Rangsit University were purposively selected. For the data collection process, the research instrument used was a questionnaire that was divided into two main parts: the general information and the grammatical errors that the participants required improvement. For the data analysis, frequency and percentages were employed in the study. It revealed that vocabulary knowledge and sentence errors were among the highest needs. The respondents also realized that spelling held the third spot. After the completion of the WBLL using the Marvel app, Freepik, and HTML5 as a responsive website, the findings showed that 5 experts in the field of educational technology had a high satisfaction towards the WBLL with an overall mean of 4.24. It can be implied that the use of game-design elements and web-based language learning can be an activity that learners favor and can be a tool for developing learners’ cognitive. It may be played individually, in small groups, or as a group, depending on the purpose of the game creator.

Citation format:

Mahakaew, V.. (2021). Designing the Web-Based Language Learning Using Game-Design Elements in an EFL Context. Proceeding in RSU International Research Conference, April 30, 2021. Pathum Thani, Thailand.